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Steve Floro with waterfalls in background.

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STEVE FLORO

  • Programmer

  • Gameplay designer

  • Audio designer

  • Educator

PORTFOLIO SHOWCASE

2D screenshot of a robot punching with a ram cannon weapon and causing sparks to fly near enemy robots.  The ram cannon weapon looks like a flat steel anvil extending from a power tool.

Programming, gameplay design, audio design

For this project, I created an interactive system where moving objects damage each other when hit, depending on how fast and how massive the faster moving object is.

2D screenshot of a character shooting at a machine with 6 legs.  The machine is shooting lasers and a saw blade towards the character.

Programming, gameplay design, audio design, most art

In this project, I undertook the challenge of creating machines with separately destructible parts; even with parts destroyed, other parts could generally continue to function.

2D screenshot of a cannon flying in air with explosions and wood pieces.  Some wood pieces are stacked, others are flying in the air.

Programming, gameplay design, audio design

A physics-based challenge where I pushed to create a simple but refined core gameplay mechanic.

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