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STEVE FLORO
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Programmer
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Gameplay designer
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Audio designer
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Educator
PORTFOLIO SHOWCASE

Programming, gameplay design, audio design
For this project, I created an interactive system where moving objects damage each other when hit, depending on how fast and how massive the faster moving object is.

Programming, gameplay design, audio design, most art
In this project, I undertook the challenge of creating machines with separately destructible parts; even with parts destroyed, other parts could generally continue to function.

Programming, gameplay design, audio design
A physics-based challenge where I pushed to create a simple but refined core gameplay mechanic.
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