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ROBOT WITH A RAM CANNON
ROLES
Programmer, gameplay designer, audio designer
For this project, I created an interactive system where moving objects damage each other when hit, depending on how fast and how massive the faster moving object is. It's currently a work in progress with the majority of gameplay systems completed.
Collaboration is key for this project. I contracted with multiple artists to create visual game assets; most art in these screenshots has been created by contractors.
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