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FLAMING FRAGMENTS

ROLE

Programmer, gameplay designer, audio designer, most artwork

In this project, I undertook the challenge of creating machines with separately destructible parts; even with parts destroyed, other parts could generally continue to function. It's mostly feature-complete and has served well as a tech demo for exploring multi-component machines with individual destruction.

A personal highlight was creating a multi-legged walking machine, which had a completely physics-driven mechanical system to achieve walking locomotion. The system also could be partially (or fully) destroyed, with physics simulating the result.

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